Yamamoto Genryusai (OLD) |
Yamamoto Genryusai is the 2nd character in the Bleach DLC pack alongside Kisuke Urahara and the 16th character in the Bleach roster.
Yamamoto is the captain of the 13th Division. He's the head captain wielding great power or Reiatsu. His Shikai allows him to manipulate high temperature fire.
Moves[]
Sokotsu: Yamamoto teleports to his opponent to deliver a powerful, two-fisted punch that knocks them away.
Properties: Guardbreak | Damage: 20 | Cooldown: 20 Seconds | Aggressive, Auto-Aim, Knockback, Combo Finisher | Range: 5 Studs, Red Range | Melee
Flashstep: Yamamoto uses his Flashstep technique to disappear so he can travel across the map undetected.
Properties: N/A | Damage: N/A | Cooldown: 10 Seconds | Aggressive, Defensive, Combo Starter | Range: 8 Studs (12.25 studs if you jumped and dash at the right time), Orange Range | Transportation
Onibi: Yamamoto performs a powerful thrust with his staff to send anyone hit by it flying.
Properties: Blockable | Damage: 20 | Cooldown: 18 Seconds | Aggressive, Knockback, Combo Finisher | Range: 5 Studs, Red Range | Melee
Nadegiri: Yamamoto unleashes a volley of precision cuts with extreme force and speed onto his opponents.
Properties: Guardbreak (last hit) | Damage: 26 (3 per hit, 5 for knockback) | Cooldown: 20 Seconds | Aggressive, Multi-Hit, Knockback, Combo Finisher | Range: 1 Stud, Red Range | Melee
Reduce All Creation to Ash, Ryūjin Jakka (Transformation)[]
Reduce All Creation to Ash, Ryūjin Jakka - Yamamoto activates his Shikai by peeling off the wood of his staff, revealing Ryūjin Jakka's true form. Ryūjin Jakka's blade is engulfed in fire.
Hell Pillars: Yamamoto creates nine pillars of fire around him in a circle to burn his opponents.(Ultimate)
Note: The nine pillars are counter-clockwise
Properties: Bypasses Block | Damage: 50-100 (12.5 if blocked) (It's possible for 2 pillars to hit you) | Cooldown: One-time-use | Aggressive, Area of Effect | Range: 14 Stud, Orange Range | Projectile
Twisting Flame: Yamamoto launches a massive wheel of fire at his opponents, damaging and stunning those who get caught in it. Even though the move's animation lasts for a long time, it does not deal damage the whole animation.
Properties: Blockable | Damage: 45 | Cooldown: 20 Seconds | Aggressive, Multi-Hit, Combo Starter, Combo Extender, Area of Effect | Range: 16 Studs, Yellow Range | Projectile
Torch: Yamamoto creates a great inferno that flies straight forward with a simple slash of Ryujin Jakka.
Properties: Guardbreak | Damage: 35 | Cooldown: 15 Seconds | Aggressive, Auto-Aim Combo Starter, Combo Extender, | Range: Infinite | Projectile
Searing Blade: Yamamoto unleashes 4 flame slashes with extreme force and speed onto his opponents.
Properties: Blockable | Damage: 26 (6 per hit, 8 for knockback) | Cooldown: 17 Seconds | Aggressive, Multi-Hit, Knockback, Combo Finisher | Range: 1 Stud, Red Range | Melee
Combos[]
Combo 1:
3 M1s + kick into the air + Slam down + Onibi
Combo 2:
4 M1s + Nadegiri + Sokotsu
Awakening Combos[]
Combo 1:
Twisting Flame + 3 M1s + Searing Blade + Torch
Combo 2:
4 M1s + Torch' + 3 M1s + Kick into air (spacebar + M1) + Twisting Flame
Tips and Tricks[]
- Yamamato is often considered one of the worst characters, because of his base moves are Combo Finishers. (Allowing little-to-none combos)
- You can dodge Sokotsu by running or jumping twice.
- Hell Pillars is arguably on of the worst one-time uses in-game.
- This is because, you can just block it, and there's nothing Yamamoto can do about it due to the endlag.
- You can also just rush Yamamoto and kill him, because he can't defend himself.
- Torch has auto-aim if you're less than 1 stud away from your opponent.
- Onibi can deflect moves like Rush
Trivia[]
- Yamamoto is one of the few characters that has a Guard Break that teleports to the opponent in base, along with DIO (Stardust Crusaders), Trafalgar D. Water Law (Pre & Post-Timeskip), Kisuke Urahara, and Broly (Dragonball Super).
- Yamamoto, Piccolo and Pain are the only characters with 3D ears